New editing tools and creating... from the heart! :)

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Cyant’s Lab™ editing tools menu, and your ability to create new unique 3D designs with the app, got expanded earlier this month! The menu was updated to include a scale tool and a rotate tool, which you can use on any individual element from your 3D drawings. As with our other 3D drawing editing tools, you can simply tap on the elements you wish to edit, and the editing tools menu will appear. You can then select the rotate or scale tools to change the orientation or size of the selected elements.

To see the new tools in action, let’s create… from the heart! Here is a quick tutorial video which will show how you can create, in a few steps, a unique 3D flower from a single heart you have 3D drawn.

Happy creating!

Editing your 3D drawings in Cyant's Lab™

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In the past few months, we’ve been adding new editing tools in the latest versions of our iPad app Cyant’s Lab™. Whether it is to copy a full 3D drawing, or just an individual segment, or move existing segments to a more suitable location, or deleting segments that are no longer relevant, those tools make it easy for Cyantists of all ages to edit their 3D drawings and use them as basis for new creations!

You will find them in the Portfolio area (copy an entire existing creation), or in the 3D sketchpad. In the 3D sketchpad, you can select (and unselect) an individual segment by tapping on it to edit it. Below is a video that demonstrates how easy it is!

Stay tuned for more in coming months! Happy creating!

Cyant's Lab™ named Cool Tool Finalist in the 2020 EdTech Digest Awards

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We are thrilled for our iPad app Cyant’s Lab™ to have been named by EdTechDigest as a Cool Tool Finalist in the maker/diy tools solution in this year EdTech Digest Awards!

The EdTech Awards were established in 2010 to recognize, acknowledge, and celebrate the most exceptional innovators, leaders, and trendsetters in education technology, and are the largest US based recognition program in all of education technology, recognizing the biggest names in edtech – and those who soon will be.


And we are among a great list of finalists and winners, who have made outstanding contributions to the field of education through technology, enriching the lives of learners everywhere. Congrats to all, and our heartfelt thanks to the EdTech Digest for this recognition!

Cyant Founder Barbara Hanna On The TeachBetter Podcast!

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Cyant Founder Barbara Hanna had the opportunity to talk to ‪Rae Hughart‬ & ‪Jeff Gargas‬ from ‪TeachBetter on important topics at Cyant, ranging from creativity, the intersection of disciplines, connecting technology & arts, ‪3Dprinting‬, ‪education‬, and inspiring kids, ‪to sustainability, our STEAM workshops‬ & how our app Cyant’s Lab™ helps educators in and out of the classroom! She even had a chance to discuss lessons learnt from running!

The resulting discussion can be heard in Episode 143 of the TeachBetter Podcast. We could not be more thrilled for the episode to be out and for the interaction with the TeachBetter team who is dedicated to bringing the best resources, tips and tools to Educators across the country and beyond!

You can also find the podcast episode on:

Cyant's Lab™ 1.9 Released

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Cyant’s Lab™ 1.9 is now out on the App store! This release will gives you the ability to duplicate your 3D drawings in your Portfolio, and edit the duplicates. Simply click on the Copy button for the 3D Drawing you wish to duplicate, and its twin will immediately appear in your Portfolio! We also made a few under the hood improvements and updates.

We hope you enjoy this new feature, and as always, welcome your feedback at info@cyant.co. And stay tuned for more updates!

New Version Of Cyant's Lab™ Out!

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You asked, we listened: a new version of Cyant’s Lab™ is out on the App Store, with the ability to select and delete individual 3D drawing segments! To select a segment, simply tap on it and the Delete tool will become available. You can select as many segments as you wish. To undelete, simply tap on a segment again, or tap anywhere else on the 3D sketch page. We hope you enjoy this new feature, and as always, welcome your feedback at info@cyant.co. And stay tuned for more updates!

Happy Back To School!



Summer STEAM Pop-Up Events, hosted by Project Farmhouse and GrowNYC!

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If you are in NYC in July and August, mark your calendars: we have two pop-up STEAM events with 3D Printing for kids, and we are thrilled be hosted by Project Farmhouse ! Project Farmhouse is a state of the art sustainability center and event space operated by GrowNYC steps away from the Union Square Greenmarket, and we’ll have a chance to visit this iconic farmers market as part of these STEAM workshops too!

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The first workshop will take place on July 27th, 10:00am-12:00pm, and focus on plants. Plants have long been a great and important source of inspiration and a resource across many fields, and there are already quite a few connections with 3D printing... So we are really looking forward to meeting with new young cyantists to discuss technology, sustainability, plants and a small 3D printed project.

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The second workshop will take place on August 17th, 10:00am - 12:00pm focus on Summer Fruits! Young cyantists will learn about the technology, sustainability aspects, summer fruits and create a small 3D printed design which they will be able to take home too!

If you are in NYC, make sure to bring your kiddos and join us!


A New Compass Tool In Cyant's Lab™

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We’re excited to have a new Compass tool available in Cyant’s Lab™ as of version 1.8.0! The tool will make it easy to 3D draw and have fun with circular shapes and arcs in jewelry and accessories, art, crafts / diy, STEAM projects and more. We’ve designed the tool to be intuitive to use, functioning much like a real-life compass and can’t wait for it to spark and fuel new creations. Versions 1.8.0 and above also include some updates, improvements and bug fixes to Cyant’s Lab™.

Happy creating and 3D printing!

New Space and Animals 3D drawing templates in Cyant's Lab™!

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Whatever the future of Space Exploration is, 3D printing will be and is already part of it. It will in fact most likely be key to it. Given this, and in the heel of great space news in recent weeks, as well as February’s #3dtalk on aerospace and 3d printing, we could not resist adding a new set of 3d drawing templates focused on space to our iPad app Cyant’s Lab™! We hope this set will tickle the imagination of cyantists of all ages, and inspire them, as 3D printed rockets, rovers and more become part of reality.

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And with Earth Day less than two weeks away, we are thrilled to have new “Animals” templates ready to 3D draw and 3D print in our Cyant’s Lab™ too! We hope they will inspire many creations as well as help bring discussions and education around vulnerable species! There are in fact a few vulnerable species represented across all our templates... Can you find them all? :)

Today's #CyantistWeLove: 3D Artist And Asset Builder Christina Douk

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The movie and entertainment industry at large has been embracing digital design for some time, and increasingly 3D Printing, with 3D printed props and assets used in movies ranging from Black Panther to First Man. Behind the scene, 3D artists and asset builders such as today’s #CyantistWeLove Christina Douk create 3D modeling, geometry and 3D printing magic to make characters and set designs appear! A past #3DTalk speaker, Christina has recently worked on films including Thor: Rognarok and Captain Marvel. In addition, she has created her own robot toy line and more! We are so excited to feature her, how she works each day, her advice to young Cyantists interested in this field, and of course, her favorite thing to draw! :)

Cyant: It is exciting to see how 3D modeling and 3D printing are being used in movies and are creating new visual effects and experiences. Can you describe how they have been part of your work in recent movies you have worked on?

Christina: Most of the work I do in feature film uses 3d modeling, where we build many assets for films as well as work with client files to optimize them for our production. I work on the 3d visualization side which incorporates: “pitchvis", a production that we do to give the clients an idea of what the film can look like before it is greenlit; “previs", the production where we develop the look and storytelling through set designing and shot creation; “techvis", the process of preparing camera and set information to assist with filming; and “postvis", the process of combining filmed plates with our CG work to give an idea of what the film looks like before sending it to finals visual effects companies.

Photo courtesy of Christina Douk: French Hallway Environment made for Eve Skylar from her concept - 2014

Photo courtesy of Christina Douk: French Hallway Environment made for Eve Skylar from her concept - 2014

I've been a part of all of the processes building assets and more. Although my 3d printing side isn't visible on the screen, I use the knowledge that I've learned with printing in my modeling for production. There are times where I have to clean up and prep models from a client that are very high resolution, 3d scanned actors or environments, or models that contain geometry errors. I use Zbrush a majority of the time to clean up models and prepare them for “retopology” in Maya, so that we can use them in our workflow.

Photo courtesy of Christina Douk: An environment for the animated short Break Free by Nicole Ridgewell - 2012

Photo courtesy of Christina Douk: An environment for the animated short Break Free by Nicole Ridgewell - 2012

Cyant: What is a typical day and what are the creative and technical processes you follow? How do you work with the other team members on the project?

Christina: A majority of the projects we work on are collaborative, so we are constantly working together. Usually we start off with asset builders like me who create the characters, environments or props needed per sequence. This process involves us modeling, texturing, lighting, and rigging every asset. And when we get to a good point, then we introduce shot creation which is where animation comes in to use the assets we make and compose shots to tell the story. When an new asset is requested or something breaks there's usually one asset person on hand to get it done. Depending on what process of production I'm in, my workflow uses Maya or Zbrush for modeling and UVing, then I texture using Substance Painter and bring it all back to Maya to finish up the model and rig and light them if I need to.

 
Photo courtesy of Christina Douk: First projects modeling and texturing for games - 2009 (Christina’s bedroom)

Photo courtesy of Christina Douk: First projects modeling and texturing for games - 2009 (Christina’s bedroom)

Photo courtesy of Christina Douk: A vehicle from Thailand made using games modeling technique - 2009.

Photo courtesy of Christina Douk: A vehicle from Thailand made using games modeling technique - 2009.

Photo courtesy of Christina Douk: Robot fun using Modo - 2010

Photo courtesy of Christina Douk: Robot fun using Modo - 2010

Cyant: What did you study and how do you think your studies prepared you? What did you have to learn?

Christina: I went to school for animation originally, but it never really clicked with me to be an animator. Within that process of studying though, I realized that I liked building sets and set dressing a lot more, so I geared my focus to that. I started taking classes that were more focused on game design and modeling and I felt a love for sculpting and building anything. Whenever I saw a beautiful concept I just wanted to build it in 3d because then I could see a design come to life. I kept on this path for many years, working in games first then commercials, toys, and now films all of which my knowledge has grown in each industry. I also take classes on 3d printing, clay sculpting, digital sculpting, drawing and pottery on the side to keep up with many skills and to expand creativity for myself. I never stop wanting to learn, and that continued growth has always fueled my want to keep making, designing and building.

Photo courtesy of Christina Douk: The Accountant designed by Doktor A and produced by Mold 3d, modeled by Christina.

Photo courtesy of Christina Douk: The Accountant designed by Doktor A and produced by Mold 3d, modeled by Christina.

Photo courtesy of Christina Douk: Coal from A Dragon Named Coal by Rachel and Ash Blue

Photo courtesy of Christina Douk: Coal from A Dragon Named Coal by Rachel and Ash Blue

Cyant: You are also a creator of 3D printed toys! What inspired you to create these toys, and how is your work different, creatively and practically, from the work you do with movies? What has 3D printing enabled you to do? And what are some important lessons you've learned along the way?

Christina: This was a fun little side thing I love to do. I slowly came to this point where I wanted to do more than what my day job was. Once I found 3d printing and printed my first model and I realized this was a whole new market of creativity for me. I could make anything I wanted and produce it in a physical form. These little robots came out of some simple sketches I was working on for fun and I just kept drawing and modeling them. I’ve always been a fan of robots and these little guys always make me smile when I see them.

Photo courtesy of Christina Douk: First model made of the robots by Christina and a sketch over done by friend Tu Anh Nguyen to help figure out shapes and forms.

Photo courtesy of Christina Douk: First model made of the robots by Christina and a sketch over done by friend Tu Anh Nguyen to help figure out shapes and forms.

Making designer toys is a little different because the process involves closing the model up and making it watertight in one solid piece or multiple solid pieces with keys. There is some more planning on how I pose pieces too because I want to try and duplicate them by molding and casting as well. I start off using Maya to get basic shapes in and put together the look, since I am faster in that program, then I use Zbrush to combine all meshes and seal the model and prep it for print. Once the print is done, I let the model cure then break supports, sand it to the right smoothness and either prime it with spray paint or move on to making duplicates.

There were many routes that I wanted to take the toys, like mass production, but instead I wanted to control my own product and so I learned how to mold and cast pieces on my own, allowing me to make however many copies and I get to tint them to whatever color I want. It's a lot of fun producing my own work and I love how they all come out.

Photo courtesy of Christina Douk: First 3 robots created.

Photo courtesy of Christina Douk: First 3 robots created.

Cyant: On your Instagram feed, your tag line is: "Manipulating geometry one vertex at a time". As an artist, has working with 3D modeling and 3D printing changed how you use and view geometry and mathematics? How?

Christina: 3d modeling has changed the way I look at the world. I love geometric shapes maybe because of what I do, and I also have worked in this field for several years and noticed that sometimes how I look at the world is a little different. I break down items in our lives into simple geometric shapes and figure out how I can model them. My brain looks and sees repetition in buildings, cars, and products to see how can I optimize the amount of geometry to make that model. Sometimes if I work too much, I see the geometry and edge flow on the real life object, which can be weird, but is how my mind works these days and I find it interesting.

Photo courtesy of Christina Douk: Casted models of the robot design.

Photo courtesy of Christina Douk: Casted models of the robot design.

Cyant: What advice would you have for young (and not so young) cyantists who want to work with 3D modeling and 3D printing in the entertainment or game industry?

Christina: Just hit play. I really believe that once I started printing my own work I became more and more motivated to keep creating. And I think it's because having the physical product in front of you can show you and influence you that you can make anything. When I first started 3d printing I would model and sculpt many different things in preparation to getting my first printer, but even when I got that, there were so many complications with the ones I had, and there was one printer which didn’t work for me at all, so I ended up waiting another year to get my own. Instead, I ended up sending my stuff to print through a bureau and through friends in the meantime and that's when I realized that I wanted to design and create more. I'm a plug and play type of person. I want to focus more on the art and design vs the process of printing, so once I began making more and more content, I bought a printer to fit that mentality. I own a Form 2 at the moment and literally whenever I have an idea now, I'll model it, send it to print, and share it.

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Cyant: And last but not least! What is your favorite drawing or thing to draw? :)

Christina: My favorite thing is drawing without a purpose. I don’t know what I will draw, but I doodle lines and see what comes out. It is like an icebreaker for myself, to break the need to draw something exact, I instead do whatever. My robots actually emerged from this method. Its freeing to kinda see where the lines go every time I do this.

Thanks so much for sharing your work and inspirations Christina! If you want to learn more about Christina, make sure to visit her website HERE and follow her Instagram account HERE!

New Ruler Tool In Cyant's Lab™!

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A ruler is part of an engineer’s, a school kid’s, a designer‘s and an artist ‘s toolkit, even a 3D one! So we’ve added a new ruler tool to our iPad app Cyant’s Lab to make it easier for Cyantists of all ages to 3D draw straight lines in the app digitally.

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Of course you can still use a physical ruler and an apple pencil too if you have one. :)

Digital or physical, you choose! What will you create? :)

Today's #CyantistWeLove: Pauline Eveno, Music Lover & Founder of Syos

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Albert Einsten, a musician and a music lover, is quoted for having said: “If I were not a physicist, I would probably be a musician.”. 3D Printing now offers new ways for the two fields to intersect, and today’s #CyantistWeLove, Pauline Eveno, has been able to combine her love of music with her physics background. She has created 3D printed custom mouthpieces that can be tuned to a musician’s preferences, and founded the company Syos to serve the music community at large. We are excited to feature her and her team’s work, which will no doubt inspire all music loving Cyantists!

Cyant: Can you please tell us about Syos, Syos’s custom mouthpieces and why they are so unique?

Pauline: Syos, which means Shape Your Own Sound, is a French company founded in 2016 by two acoustic researchers from Ircam: myself, and Maxime Carron. Syos lets all saxophone players get their own sound more easily thanks to 3D printed custom mouthpieces. Syos makes mouthpieces that are more in tune, more homogeneous, easier to play and optimized to the sound each musician is looking for. We developed an algorithm that translates the needs of the musician, that he/she expresses by filling out a questionnaire, directly into the geometry of a mouthpiece that will give him/her the sound he/she wants.

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Cyant: What led you to the idea and why use 3D printing? Did you have a background in music?

Pauline: Syos wouldn't exist without 3D printing. Indeed, it's the only way for us to make a unique mouthpiece for each musician. It makes the customization possible at a larger scale.

Yes I have a background in music. I have been playing flute for 20 years and more recently I started bass guitar and saxophone. But more importantly I have a PhD in acoustics. I did my PhD at Ircam on the acoustics of wind instruments.

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Cyant: What type of expertise and team did it take to be able to first prototype the pieces and then produce them on a larger scale?

Pauline: First we needed to understand the acoustics of the mouthpieces and what was the influence of the geometry of the mouthpiece on the sound and playing characteristics of the saxophone. Then, we needed to translate the needs of musicians from the words to the geometry of the mouthpiece. So we did tests with thousands of musicians. Of course we also needed to design the mouthpieces using a 3D modeling software, Solidworks, and find the right technology to print the mouthpieces.

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Cyant: How are musicians using and responding to your innovations? Is there a fear that the sound may not be the same? Are they able to create new sounds?

Pauline: Musicians love the mouthpieces! But there are still some musicians who are suspicious about the material. There are a lot of myths in music and one of them is that the material the instrument is made of has a strong impact on the sound. It's actually the case for string instruments, because it's the vibrating body of the instrument that radiates the sound, but in wind instruments it's the air that is vibrating, so if you have a hard material, it doesn't matter if it's plastic or metal, what's important is the internal geometry. We actually have a blog where we explain the science of musical instruments: syos.co/blog

Moreover, since we are the first manufacturers to use the color a lot on our instruments, a lot of people see them as toys. It's kind of sad because I want to believe that color isn't only restricted to kids. But now that we have some of the best saxophonists in the world playing on our mouthpieces, minds are changing and more and more people believe in us and ask for colorful mouthpieces!

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Cyant: What is next for the future of sound/music and 3D printing in your mind? Will there be more development to completely re-invent instruments, or create new ones? Or combining specific re-designed pieces with traditional parts?

Pauline: For me, 3D printing will really help getting more and more personalized instruments. So we expect to extend our model to other musical instruments. 3D printing can also completely change the way the instruments are distributed. Instead of producing all the instruments in one factory and them shipping them all over the world, we could have a 3D printer in every music shops and directly print the instrument there.

3D printing is also really useful for prototyping things faster, so a lot of musical instruments could be redesigned to be easier to play, more in tune, etc. During my PhD I developed a software that is helping craftsmen to predict the characteristics of their instruments before making them. Jerôme Wiss for example, used the software to design a trumpet that is completely in tune. He then used 3D printing to prototype and test the trumpet he had designed, and now he is making it by hand in metal and it works great! There is also a project at Ircam and LMA (two acoustic labs in Paris and Marseille) to make a new clarinet, more intuitive to play. So yes, I'm sure there are a lot of things that will be happening in the musical instruments.

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Photo Courtesy of #CyantistWeLove: Pauline Eveno, Syos

Cyant: What is your advice for young cyantists who are interested in the intersection of music, sound and 3D printing?

Pauline: They should apply at Syos ;)

My advice is to always do things you are passionate about, with passion you can really reach the stars :)

Cyant: Finally, what is your favorite thing to draw? :)

Pauline: I’m really bad at drawing... I'm more into music.

Cyant: So that would be… sheets of music! ;)

Thanks Pauline for sharing about your innovative work and inspiring music loving Cyantists! If you want to learn more about Syos and their custom 3D printed pieces for musicians, make sure to visit HERE!

Bringing On Paper Sketches & Photo Inspo To 3D life With Cyant's Lab™ 1.6.0

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“Pen and paper” never gets old, and neither does photography! We for one love to see creativity and drawing on all types of media from paper to digital. And to help bring “on paper” sketches, writings, kids drawings (anime and video games’ ones too! ;)),… to 3D life and 3D print them, a new version of our iPad app Cyant’s Lab™ is available on the App Store: cyantists of all ages can now use a photo from their library as a template and/or inspiration for their 3D drawing!

What will you create? :) ✍️

Happy New Year! We Are Kicking Off 2019 With Kakizome!

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2018 was a incredible year, with several updates to Cyant’s Lab™, new templates, new 3D printed creations and opening our Etsy store, an incredible #CyantistWeLove feature, inspirational art and “#CyantistsOfTheirTime”, and cyantists of all ages met along the way, including at the New York Maker Faire 2018!

Hokusai’s “The Great Wave” on display at the Metropolitan Museum Of Art (photo © Cyant, All Rights Reserved)

Hokusai’s “The Great Wave” on display at the Metropolitan Museum Of Art (photo © Cyant, All Rights Reserved)

We ended 2018 with Hokusai’s inspirational art as our last Instagram post of the year, so we thought it would only be fitting to start the New Year with the equally inspiring Japanese tradition of kakizome to celebrate the start of 2019! While a special ink and calligraphy brush are traditionally used to write one’s resolution for the year, we opted for a cyantific approach and used Cyant’s Lab™ to 3D draw ours! ;) Our chosen characters? 創造力: Sozoryoku or creativity naturally! :) And following our mission, our resolution is to continue to connect art and technology to foster learning and creativity for as many cyantists as possible!

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Inspired by the tradition and want to 3D draw and 3D print your own characters for this year? We’ve added new grid templates to make it easier to 3D draw kanji, hiragana, and katakana characters for those still learning! And ruled grids are of course still available to guide those who want to write their word in English! :)

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And with this, we wish all Cyantists a happy, peaceful and creative New Year. What will you create? :)

Today's #CyantistWeLove: Alexis Walsh, Artist & Fashion Designer, And Creator Of The Apex Series

Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Fashion Weeks and Fashion Shows all around the world increasingly provide an opportunity to discover new designs and fabrication innovations involving 3D printing and digital design. This year, Alexis Walsh, an NYC based designer and artist, caught our attention. Her Apex Series, which we featured as one of our #TechTuesday picks, combines new technologies such as 3D printing with more traditional techniques, and 3D printed pieces (also called custom hardware) applied on fabric through a special design software she and her partner built. Due to the important and innovative aspects of her work, we decided to go a step further and feature Alexis as a #CyantistWeLove! Alexis kindly shared about the process behind her collection, her thoughts on sustainable fashion and fashion design, her advice for young Cyantists and more. A great inspiration for anyone interested in the intersection of 3D printing, design, sustainability and traditional craft!

Apex Coat - Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Apex Coat - Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

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Cyant: Can you please tell us about the Apex Series and what led you to this collection? What was the creative and design process behind it? 

Alexis: Apex Series initially began as a single piece - the Apex Coat. This was an idea that had been brainstormed with my design partner Justin Hattendorf. We were really excited about the idea of creating customized hardware [e.g. 3D printed decorative pieces that adorn a garment] that could have an engineered placement on a body. New expressions are possible through 3D printing that are either impossible or extremely difficult to attain in other mediums. With additive manufacturing, new ways of integrating different materials can be utilized, combining traditional handcraft and hardware elements with modern performative materials. After the creation of Apex Coat, the piece was so well received that we decided to expand the idea further into a continuing body of work. Apex Series is the first collection.

Apex Top = Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Apex Top = Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Cyant: Once designed, what was involved in making the collection come to life, in terms of materials, processes and technologies? And what problems were you able to solve?

Alexis: We created a custom software to develop our 3D models for this piece. The software took about 6 months of iterations before we were ready to start prototyping. From there, we tested a number of methods to apply the 3D printed hardware onto fabric. Rather than prototyping for a specific, isolated design problem, we decided to prototype a process for making an expansive collection of fashion products. This allows us to focus on each new garment in the collection with a sharp attention to detail, ensuring that our designs maintain a high quality of craftsmanship while giving us full creative freedom when we have an idea for a new hardware application. With 3D printing, small studios and independent designers are now empowered to work on new and disruptive design ideas with production on-demand. In the past, fashion hardware development required access to large scale manufacturing and would require extremely large minimum order quantities, which has often been unattainable for small businesses. Today we can use desktop 3D printers to prototype, and small fabrication companies to produce high quality hardware, allowing us to rethink old design standards and develop a new interpretation of fashion hardware. Using the custom software app that we built together, we mapped out the flattened pattern pieces and were able to engineer the exact placements of hardware to each specific pattern piece, before physically creating the garment. This efficient method allows us to rapidly test our designs until deciding on a final form, with absolutely no wastage of materials or labor. Though the designing of the software took six months, we were able to physically create all the pieces within Apex Series in about two months. Each piece was hand-sewn and the hardware was manually applied.

Bristle - Designed and fabricated at Studio Bitonti - Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Bristle - Designed and fabricated at Studio Bitonti - Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Cyant: Your work is at the intersection of fashion, technology and physics! How did your studies prepare you for your current work? Conversely, what else did you have to learn and what collaborations did you have to put in place?

Alexis: In 2015, I graduated from Parsons The New School for Design, with a focus in both fashion design and product design. My experiences with digital design, including computational design and 3D modeling, has been largely self taught. I was a student during the period where 3D printing was just becoming a mainstream concept. In order to learn more about 3D printing, I enrolled in industrial product design courses, and classes focused on fabrication materials and manufacturing processes. Through this, I was allowed access to the manufacturing buildings on the Parsons campus, which included an array of 3D printers, laser cutters, and metal fabrication machinery. I had an incredible four years of experimenting, and I definitely got lucky in having such encouraging professors who allowed me to explore. One particular instance was in a steel welding class, where I create a cage dress out of welded steel rods. I found a mannequin and would carry it up and down the stairs into the welding studio, welding directly onto the mannequin. Two crucial experiences to my current work were two 3D printing based internships. When I was a junior, I interned for the designer Bradley Rothenberg at his namesake company (now nTopology, a really cool software company!) This was at the height of 3D printing in fashion, and it was such a great learning experience. I was able to see how the studio collaborated with more traditional fashion design companies to work with technology. The next year, right after I graduated, I worked as the studio manager for Studio Bitonti, under the designer Francis Bitonti. Studio Bitonti worked with fabricating and designing projects focused on 3D modeling/3D printing, as well as teaching a workshop class about using 3D modeling for wearable designs. Without a doubt, the most important collaboration I have ever had is with my partner Justin Hattendorf. We work so well together, and our skill sets compliment each other. Justin has a background in architecture and industrial product design, and his knowledge of computational design is incredibly important to our process.

Apex Dress - Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Apex Dress - Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Cyant: What other innovations do you see possible, that combine traditional craft and new technologies such as 3D printing? And what other materials do you hope to work with in the future?

Alexis: I’m really excited about the potential of fully 3D printed fabrics. As a textile, I don't think the technology is completely realized yet, but there is so much possibility around fully 3D printed garments. I would also love to work with more sustainable materials, such as lab grown leather or mycelium.

Cyant: How do you think your work can advance more sustainable design in fashion? And to facilitate that, what are techniques that exist, or you think would be possible, that you hope to use?

Alexis: 3D printing is surprisingly sustainable! PLA filament is plant-based, and your print can be biodegradable. There are several companies focusing on the "recycling" of 3D printed filaments, too. Another printing method, SLS, is completely zero waste by utilizing nylon powder. Any excess powder is continuously reused for the next prints. With 3D printing, the amount of wastage can be drastically reduced as compared to more traditional methods of clothing/accessory/hardware manufacturing.

Lysis Collection - Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Lysis Collection - Photo courtesy of Alexis Walsh (www.alexiswalsh.com)

Cyant: What would be your advice for young (and older :)) cyantists interested in fashion, and looking to use 3D printing and related technologies?

Alexis: If you're interested in 3D printing, now is the time to explore it! There are so many resources available online right now, as well as intuitive guides to help first time 3D modelers learn the programs. Several colleges are also beginning to offer courses focused on 3D modeling for wearable items, like clothing, shoes, or hardware. It might seem intimidating at first, but it's so worth learning and it's also fun!

Cyant: Finally, what is your favorite thing to draw? :)

Alexis: I love drawing portraits! In my free time, I enjoy sketching with graphite or painting watercolor.

Thanks Alexis for sharing your insights and experience with us! If you want to learn more about Alexis, make sure to visit HERE!

New Ocean Templates Available On Cyant's Lab™

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June 8th was World Ocean's Day and we were excited to make new templates that feature marine life available in our iPad app Cyant's Lab™ that day! Kids of all ages can already 3D draw and obtain 3D prints of four faves, and we'll add more this month and in coming weeks too!

Our oceans are under enormous stress but 3D printing has a significant potential to help keeping our oceans healthier by ushering in more sustainable design and production methods, new business model around a circular economy, new environmentally conscious materials, and even helping ailing creatures and inhabitats with prosthesis.!

We are truly excited for this potential!

Cyant is awarded an Amber Grant by WomensNet

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Earlier this month we received some great news: Cyant received an Amber grant!

We were thrilled to be the recipient of this Small Business Grant from WomensNet, an organization dedicated to help women achieve their dreams, and offering grants in the memory of Amber, who did not have a chance to pursue hers. And we were also honored to join a great list of other past award recipients and finalists.

This news also means that we are eligible for an additional grant at the end of the year, and your votes can help us be considered for selection!

Today's #CyantistWeLove: Sebastiaan de Neubourg, founder at w.r.yuma

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Sebastiaan de Neubourg, a “circular economy” expert, has been using his knowledge to found w.r.yuma, a new type of company that uses 3D Printing to make sunglasses! Through this work, Sebastiaan is pioneering new ways to design and produce sunglasses from recycled materials with 3D Printing. Even cooler, the sunglasses can be recycled too! So he is also creating new business models, new ways to sell sunglasses and interact with the consumers. But that is not all! Sebastiaan is also a “biomimicry” expert and is using nature to get inspiration. We got lucky to be able to hear his insights on his work and passion, and we hope you will be inspired by them too!

Cyant: Why sunglasses? How is 3D Printing enabling you to make sunglasses more sustainably? Do you think this process can be scaled to make the millions of glasses that are sold each year?

Sebastiaan: I started with w.r.yuma after my job as a sustainability consultant where I was coaching companies, and specifically startups, on new “circular economy" concepts. I really wanted to integrate these concepts in my own projects and that is what I am trying to do with w.r.yuma. I chose sunglasses because they are an icon of cool really, and having something on your nose which literally and figuratively makes you see the world through a different set of lenses, can invite people to rethink how we use our resources and to rethink waste. As a conversation starter around recycling, sunglasses are really in your face.
There are few ways in which 3D printing is enabling us to make sunglasses more sustainably. We can not only make sunglasses out of recycled material, but also sunglasses that never become waste again. We design our frames and print them in such a way that they can be easily disassembled with a little bit of force once the person is done wearing them. So we do not use any glue or toxic dies, and the frame kind of clicks together. Which makes it easier for us in the end since we will be doing the recycling ourselves. And that is one of the things that 3D Printing really enables us to do. Another way 3D Printing is helping us being sustainable is that we can print on demand. We print very little in advance. That way we are avoiding overproduction, as you usually have in the fashion industry. I think this model can be scaled to millions of glasses but I am personally not going to do that. I’d rather make other products than sunglasses that carry the same message. 3D printing is still a very young technology and it is a very slow technology. But I think there is a future for 3D printed sunglasses made from recyclable materials as 3D printing allows you to make very customized and personalized glasses.

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Cyant: What does it take to design glasses that can be 3D printed, using recycled plastic, and that are recyclable themselves? Which technologies, design, and material advances were you able to take advantage of? What was the most surprising thing you learned/found out as you worked with 3D printing?

Sebastiaan: The first thing that I found out, before we even got to print the glasses is that you really need a whole lot of software. You need to create a very precise drawing, because when you put together the frames, they are first polished, and then assembled with the hinges and the lenses that fit into them. So your design errors must be very small otherwise the assembly process becomes a nightmare. And you need to start in 2D with a software such as Illustrator to make a very precise design of the sunglasses, then bring this into a 3D modeling software to create a 3D shape, and then convert this shape into a file for 3D printing. And there are a number of things to tune in the 3D printer's software to obtain a good 3D print.
Another thing that I found out myself is that it’s very important to use the same kinds of plastics throughout the designs. One of the things I really wanted to do is to write some text inside the temples with recycled fridge parts, something that is very beautiful from a story perspective. But in the end it was harder to do because you then have to use two different kinds of plastics, and this makes the process more complex. So, for us, it is better to stick with a single material type for the entire frames.
And the ABS plastic from recycled car dashboards is quite difficult to print with but gives a very nice finish once polished by hand. Whereas the PET plastic from recycled soda bottles prints out nicely, but it is very difficult to get a smooth result after the polish. So we had to go though a lot of trial and error to find the right material characteristics and find the right methods for processing these.
Finally, I found that there is a real trade-off between 3D printing speed and the quality of the sunglasses we produce. Speed is important for us to make many sunglasses but when things are sped up too much, there is more polishing and post processing work. So it took us quite a while to figure out the right balance for us.
One challenge that needs to be solved, and not just for us but for other companies and projects involved with 3D printing, is how to create a production approach that is “scalable”, that is, can work for producing large quantities of products.

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Cyant: You have an Engineering degree. What aspects of that education/training were helpful in making an item where design plays an important role?

Sebastiaan: Indeed I have a mechanical engineering degree, which did not quite prepare me for the job I am doing now. Of course I had done some 3D modeling but I don’t think there were 3D printers at the University of Delft at the time where I did my studies. So I had never used 3D printing in my curriculum. But one thing I got out of my engineering degree is to understand how plastic behaves under certain conditions. For example, when you heat it, it could go to different states, known as “crystalline” or “amorphous”, and that influences how the plastic cools once it’s printed, and how it behaves afterwards. Having that knowledge from my studies did help me in some aspects. But I still had to teach myself 3D modeling and 3D printing software. This being said, in the Maker & DIY movement, people are very happy to share their knowledge. I got a lot of support from Fablabs and other 3D Printing enthusiasts that were happy to help out with the project.

Cyant: So how did you collaborate with designers, and other experts to make your idea happen? What was something valuable you learned in the process?

Sebastiaan: I have not worked with too many designers yet, so all the models we print are my own designs. But that is certainly something we’d like to look into in the future: work together with very well known, or up and coming designers, who will then work with us to co-design limited edition sunglasses. And that is something that I think has a place in the new economy where you crowdsource the design/ideas rather than them being produced in micro factories.
This being said, other experts have helped me: experts on recycling and on the behavior of plastics after heating. As I mentioned before, with sunglasses, design errors after printing must be very small and that was quite a challenge for us to get that under control. But having the right experts who could help us with their insights on plastic was very valuable for us.
What we learned in the process of working with these experts and making our sunglasses is that everything takes a whole longer than you initially thinks. 3D Printing is relatively slow: it takes a little more than 2 hours to 3D print a pair of sunglasses using the FDM technology. And there are so many different things that you can play with that it takes a lot of time before you get it exactly right and before you can scale the process.

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma


Cyant: Can you describe what “circular economy” means, in your mind? How is 3D printing at large part of that new economy (not just for glasses)? What do you think are the education/skills needed to be part of the circular economy now and in the future?

First of all, I think the circular economy is the absolute future. What we are doing now with our sunglasses is that we are enabling the use of recycled plastics to make sunglasses that are fully recyclable after use. And we give the opportunity to our customers to bring back or send back their old sunglasses and get a discount for their new, next pair of glasses once we recycle the old ones. This is the a new model now, but I really do think that it will be used widely, and that more and more companies will really take on the circular economy principles quite seriously. For me the circular economy also means a local economy. So we try to source all our materials as locally as possible. For example the colored lenses that we use come from Italy, which is the closest place that we could obtain them from, besides Asia. The recycled plastics from car dashboards and the plastic bottles we use come from Rotterdam and Brussels, and Antwerp, where we are based, is right in between and close to both of those two cities.
I think the skills needed to make products for the circular economy start very much at the design phase. You need to be able to think about how people use the products, where materials can come from, and how recycling can fit into the design from the beginning. And if you make the recycling bit the responsibility of the producer/designer, then it will become very natural to think how you will recycle wherever you are building.
In the end, I think 3D Printing will be part of this circular economy. Not every product will be made with 3D printing but it really does allow us to rethink products, the way they are made and designed. 3D printing really offers new insights on how to do things right this time.

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Cyant: You are also part of a group of scientists, researchers and entrepreneurs involved with biomimicry. Can you describe what biomimicry is, what motivates you to be involved in that activity, and how you are using it in your work? Are there new designs and design approaches you have been able to bring to w.r.yuma as a result? How would 3D printing and biomimicry intersect?

Sebastiaan: That is actually my favorite question, as biomimicry is something that really excites me! Biomimicry is basically sustainable innovation that is inspired by nature, whereby you look at designs, materials and systems in nature to build products, services, companies even countries! Many of the problems we face as humans have long ago been solved by all the species alive on earth before us. Life on earth has existed for 3.8 bn years, and human history, since the homo sapiens, has only been a very small part of that history. So a lot of the solutions that we need are actually already found in nature. And one of the things we are looking to use at w.r.yuma is the circular economy concepts. The concept of waste is a human concept. In nature, waste is food, or a resource for another species. So whole ecosystems can thrive and there is no material that gets lost. Earth is a very closed system. Except for the occasional meteorite or satellite, there is nothing that comes in or goes out of that system. Another way that biomimicry can really bring something very valuable to the table is the optimization of the design. A lot of structures in nature are designed and used in such a way as to use a minimum amount of energy and material but to perform as optimally as possible. For example the skull of a bird needs to be very strong, but also very light, so nature has found a way to make a bone that is both. And with 3D printing we can mimic and produce this kind of structures. This is something we are looking to experiment with at w.r.yuma: it would be amazing to show how we apply biomimicry in our circular business model, but also in our design. But there is one more method in which biomimicry can be applied: open source. All things in nature use the same language DNA which is open source by nature. That is why you have such diversity in nature, and how ideas can spread throughout and across species with so much success. And that is something we are thinking about: how can we make open source sunglasses that allow people to improve on the design and to make them themselves. There are other concepts where biomimicry & 3D Printing intersect and we’ll be surely working with them because that is my absolute passion.

Cyant: What is your favorite thing to draw? And/Or your favorite drawing? :)

Sebastiaan: I only draw digitally, so I do not use pen and paper, but I actually like to draw sunglasses! It’s true, I really like to draw sunglasses that are quite different. If you look for example at the first sunglasses in the world, which were made from walrus ivory by the inuit people, they did not have any glass or UV protective coating of any sort, so they found some ingenious ways to make very simple glasses. So it is a wonderful thing to draw glasses, and to use new technologies to make something which has not been made or was not possible to make, like the first pair of sunglasses. And it is also wonderful to rethink, and bring to life or back to life, old ideas of how sunglasses are made.

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Photo courtesy: Sebastiaan de Neubourg, w.r.yuma

Cyant: What would be your advice for young cyantists? And their parents?

Sebastiaan: I think one of the best advice I can think of is to pay attention, I’d say, to allow yourself to observe and to see and to grasp how things are made around you. And again how nature does it, as I think it is one repository of good ideas. And just being curious. If there is anything I’d like to teach my children, it is exactly that: be curious, curious of how things work. I think great things come out of that!


Thanks Sebastiaan for sharing such thoughtful insights with us!
If you want to find out more about w.r.yuma and Sebastiaan’s biomimicry work, make sure to visit
HERE and HERE!

Introducing Cyant's Lab™ To The Sculpteo Community

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We developed Cyant's Lab™ to make 3Dmodeling and 3Dprinting accessible, so that kids of all ages could learn about 3D technologies, and easily create and print in 3D. Since not everyone has a 3D Printer, we wanted to make sure that models could be ordered from a 3D Printing service directly in the app.

We turned to Sculpteo, a leading additive manufacturing service bureau, so that anyone who ordered one of their creations via our app could have a streamlined order experience and receive a great print with professional finish and quality. And orders will be delivered within a very rapid timeframe too!

We had the opportunity to discuss with Amandine Richardot, Community Manager at Sculpteo and introduce Cyant's Lab™to the Sculpteo community.  Check out the post on Sculpteo's blog, where we discuss our product, working with Sculpteo, using 3D printing, education and more!

Today's #CyantistWeLove: Artur Dabrowski, Architect And Creator Of "Multiply Like Rabbits"

Source: Artur Dabrowski, Multiply Like Rabbits

Source: Artur Dabrowski, Multiply Like Rabbits

I was once told my my professor “if you don’t draw an idea, it doesn’t exist. And if you don’t build it, it doesn’t work”

Today, we are so excited to feature a #CyantistWeLove who exemplifies so well the ideas that design is a process that can be learned and used across disciplines, and that hand drawing is the start to making things, something at the root of our products and workshops since inception! Artur is an Architect trained at the City College of New York School Of Architecture and currently working for the NY-based Architecture firm Openshop. Importantly, he has created a jewelry line and store called "Multiply Like Rabbits", an enchanting collection of pieces featuring rabbits, beautiful details and elegant lines. He uses storytelling and hand drawing to inspire the design of the pieces, which are then all digitally modeled and 3D Printed.  By combining traditional design techniques with new technologies such as 3D Printing, he is able to create unique, and expressive jewelry. We also resonated with the use of storytelling as a starting point for design, so we are all the more glad he can share a few thoughts about his journey, his process and some advice for young Cyantists!

Source: Artur Dabrowski, Multiply Like Rabbits

Source: Artur Dabrowski, Multiply Like Rabbits

Cyant: You went from architecture to designing and 3D printing your creations: how do you think your background as an architect might have shaped that journey?

Artur: Architecture school taught me how to design. But what I found surprising is that design is universal. The same process used to make a building can be used to make a piece of jewelry. In school I definitely refined my style and learned a great deal about myself as a designer — and really pushed myself. In general, architecture school was helpful because it not only teaches form and function, but also experience as well as how objects relate to the human body.

Source: Artur Dabrowski, Multiply Like Rabbits

Source: Artur Dabrowski, Multiply Like Rabbits

Cyant: Why/how do you blend storytelling and drawing with design (love this concept for a number of reasons!) and how do you design your creations?

Artur: Everything I do starts with drawing. I was once told by my professor "if you don't draw an idea, it doesn't exist. And if you don't build it, it doesn't work". Sometimes I start the design process with a particular project in mind (like a tie bar or bracelet). Other times, ideas pop into my head and I explore it. I keep a notebook for jewelry sketches and also a notebook with personal sketches. Some of those drawings and motifs carry themselves into physical pieces.

Source: Artur Dabrowski, Multiply Like Rabbits

Source: Artur Dabrowski, Multiply Like Rabbits

Cyant: Rabbits are such lovable characters! Why did you choose to focus on them? And did using this character as a center of your designs present any challenge?

Artur: Back in high-school, I would draw in the margins of my notebooks and they became filled with drawings and stories of rabbits that expressed thoughts or feelings! Rabbits are cute and perhaps appear a little naive, and they are good to personify by giving them different expressions. I made my first 3D printed jewelry as a gift to my friend. I enjoyed the process so much, I wanted to create a second piece. One day in my notebook, I sketched a series of rings with rabbits. This became the initial inspiration for the project and things grew from there. I think one of the biggest challenges I faced was turning my rabbits from a sketch into a three dimensional character. Once I was able to do that, drawing and design blurred seamlessly into one. I also had to learn what was physically possible and how to balance this knowledge with attention to details.

Source: Artur Dabrowski, Multiply Like Rabbits

Source: Artur Dabrowski, Multiply Like Rabbits

Cyant: Which 3D Printing technologies do you use? Do you use other technologies or did you have to develop something new to obtain your creations?

Artur: To create my products, I send my digital files to the Shapeways facility in New York City. The shop uses an industrial sized machine to 3D print my design in high resolution wax. The machine is quite amazing because it features two nozzles which simultaneously print the wax cast as well as the support structure (this support structure is chemically dissolved away). Afterwards, the shop creates a plaster mold and injects liquid metal into the cast. Even though the process is initially made with machines and computers, the rest of the process is traditional lost wax casting used by jewelry makers for generations. I also have a personal 3D printer, a Mod-T by Newmatter, that I use to print prototypes and quickly test ideas. To design rings for all sizes possible, I needed to use a parametric design approach, and I developed Grasshopper scripts that would rebuild my models automatically for different sizes.

Source: Artur Dabrowski, Multiply Like Rabbits

Source: Artur Dabrowski, Multiply Like Rabbits

Cyant: What would you like to create next?!

Artur: I plan to work more on architectural pieces. I have found that people have a natural curiosity to this type of creations. I'd like to represent tiny details, in ways perhaps only possible with 3D Printing, but always with a focus on the story, whatever that story maybe.

Source: Artur Dabrowski, Multiply Like Rabbits

Source: Artur Dabrowski, Multiply Like Rabbits

Cyant: What advice for young Cyantists might you have?

Artur: When it comes to design and 3D printing, you'll realize you may spend hours on the computer trying to make the perfect piece... but until you print it... until you make it real, you won't know if it actually works. The best advice I can give to a young Cyantist is always test your ideas and never stop experimenting. Some ideas work great the first try, while other ideas is trial after trial. It may be disappointing to realize some ideas may not be a success, but remember it is a learning process. You'll realize the perfect piece is the result of countless prototypes you made in the past. So never stop making things.

We are grateful to Artur for sharing all these amazing thoughts and insights, as well as all these beautiful pictures which will no doubt delight and inspire Cyantists of all ages! And you can visit Multiply Like Rabbits to see more of his creations!